Dodge - MCO|DXP
A consistent standard
Dodge MCO-DXP tries to stay as consistent as possible with Attack MCO-DXP and the rest of my suite of mods
If you know how to modify Attack MCO-DXP, you know how to modify Dodge MCO-DXP. If you don’t know hold still, it’s pretty simple
-
Hkanno64
Understanding of annotations
Watch the video Hkanno if you don’t know
Optionnal
You can use it to batch dump, annotate and simplify your workflow when you are already working with animation files
You can use it to export your annotations if you are working with Blender
-
Weighted stamina cost
PIE.@CAST|0x804|Dodge_MCO-DXP.esl|1|x|0|0|0|0|0|0|0
Stamina cost
PIE.$DMCO_staminaCost
Weighted Magicka cost
PIE.@CAST|0x804|Dodge_MCO-DXP.esl|1|x|0|0|0|0|0|0|0
Magicka cost
PIE.$DMCO_magickaCost
-
Previously mentionned Stamina/Magicka annotations
Speedmult
PIE.@SGVF|MCO_AnimSpeed|X
MCO_DodgeOpen
MCO_DodgeClose
Dodge attacks
MCO_WinOpen
MCO_WinClose
MCO_PowerWinOpen
MCO_PowerWinClose
-
Speedmult DDXP only, won’t work on DMCO)
PIE. @SGVF|MCO_AttackSpeed|x
To Attack MCO-DXP
MCO_WinOpen
MCO_WinClose
MCO_PowerWinOpen
MCO_PowerWinClose
Animated transition to Attack MCO-DXP
MCO_TransitionToAttackOpen
MCO_TransitionToAttackClose
MCO_TransitionToPowerAttackOpen
MCO_TransitionToPowerAttackClose
Dodge
MCO_DodgeOpen
MCO_DodgeClose