Dodge - MCO|DXP
Snappy and elegant
Dodge MCO|DXP is the most reactive dodge mod. Thanks to the power of the Dodge Framework by Ersh, it handles movement without delay
Development has started again to finally bring the features it was supposed to have. Dodge attacks, power attacks and transitions to MCO. Dodge bow and magic integrations are planed later down the line
A better dodge cost system
Dodge MCO-DXP leverages the best functionnalities of the modding ecosystem to bring a simple, flexible and customizable dodge cost system. The base dodge cost is configurable with MCM helper and Payload Interpreter determine the weight and nature of the dodge cost on a per animation basis
Some animations consume more, some animations consume less. Some animations consume stamina, some animations consume magicka. You’re in control of your game
Seamlessly integrated animations
Easy to modify and create
If it’s simple users to work with, it is simple for authors to work with. You can check the documentation here
If you know how to work with Attack MCO-DXP, you know how to work with Dodge MCO-DXP. By keeping a simple, efficient and powerful standard, the mod ensures the continuity across the entire modlist
The power to the animator
Dodge MCO-DXP focuses on aesthetics while keeping the gameplay in mind. The new dodge attacks have the option to transition directly to the Attack MCO-DXP. They can also use in-between transition animations to maintain a perfect look