Draugr - MCO|DXP
Fear the dead
Why do skeletons fight like overlords ?
Draugr MCO-DXP is an animation based overhaul focused on giving unique dedicated animations to the draugr based on their fighting proficiency
If a draugr has a different name, a different armor and it can shout, it should fight differently. The mod separates them into four archetypes (one released, one ongoing, two planned) each looking and feeling completely different
From the rotten limping carcass to the trained and agile warlord, they all strive for the sole common goal of keeping their ruins away from stray adventurers
The Hollow
Merely a warning
These Draugr are barely a threat in duel and only provide danger in groups. It’s almost hard to believe they once were warriors
Their attacks are slow and inefficient. They seem to struggle lifting their weapons
Not only are their swings sluggish, they also lack form making these draugr struggle to get their balance back
Still, something is off. Maybe is it the darkness, the smell ? Or perhaps, are they merely a warning of the real danger awaiting in the Skyrim’s crypts
The fool
A corpse has nothing to lose
These draugr are already a threat on their own, but they’re a nightmare in group. They do not seem to have any self of sense preservation. Almost as if it didn’t matter wether they won their battle or didn’t. All that matters is that you perish
They relentlessly attack without any care for themselves or what is in front of them. Their flurries are dangerous, fast and they actually recover fairly quickly from their attacks
The treasure in the crypts are precious, shiny will catch any eyes attention, but beware, maybe are they why the ruins remain mostly unexplored