Troll - MCO|DXP
Unique trolls that feel unique
Heavy armored trolls
Armored trolls may be slower but their attacks are loaded in weight. They are more prone to heavy attacks and thus less vulnerable to stagger. Beware to their tendancies to use boulders at their advantage
An overhaul powered by motion capture
When S.C.A.R meets Precision
Creatures : Troll MCO|DXP isn’t a simple animation replacer, it’s a complete gameplay overhaul. It uses the full power of the latest gameplay frameworks. Its S.C.A.R based AI completely rebalances the game
Trolls are more aggressive than ever but also more fun due to their new telegraphed Precision movesets
More than just animations
The trolls stagger mechanic has been revamped both to prevent staggerlocking and make them more dangerous . Watch out, their power attacks may be slow, but makes them immune to stagger
Their recoil on block mechanic has been removed to bring their features to par with most action games. Their combo will not be stopped by blocking anymore
A common issue at low levels would be the trolls regenerating their health faster than the damages you could cause, even when hitting continuously. Creatures : Trolls MCO|DXP racial changes induces a removal of health regeneration during combat in exchange for a doubling of the health pool. Fights aren’t anymore a simple damage check. Fight well, and you may beat the mighty trolls
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1.0 Release
Atk1 moveset
Patk2 moveset
SCAR based AI
Precision implementation
Staggerlock prevention
No staggerlock during power attack
Removed health regen in combat
Double health pool
Removed recoil
1.1.0 Atk2 moveset
Atk2 moveset
Fixed SCAR combo (if you use Nemesis Creature Behaviour Compatibility, delete its content related to trolls before installing this mod)
1.2.0 PAtk2 moveset
Atk2 moveset transfered to PAtk2
New mid range Atk2 moveset
VFX on ground slam
Turn back animations
Turn behavior
Fixed rotation lock
2.0.0 Armored trolls
6 exclusive movesets
the movesets currently shared with the regular trolls will be remade
3 taunts
new VFX on rock throw, rock smash and ground slam
2.0.1 :
Fixed freeze when turning back
Fixed attacks not transitionning to attacks with same type (p.atk_x to p.atk_y and atk_x to atk_y)